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Alchemy: What type of Potion does what?

Distillates I - XVI

  • Distillate of Antidote = Cure Poison / Reduce Poison Counters
  • Distillate of Immunization = Cure Disease / Reduce Disease Counters
  • Distillate of Comprehension = Increase Mana pool
  • Distillate of Regeneration = Increase Hit Point regeneration
  • Distillate of Skinspikes = Increase Damage Shield
  • Distillate of Alacrity = Increase Attack Speed (Haste) (I - X only)
  • Distillate of Celestial Healing = Increase Hit Points over time (Heal over time)
  • Distillate of Clarity = Increase Mana regeneration
  • Distillate of Divine Healing = Increase Hit Points (Heal)
  • Distillate of Health = Increase AC and Max Hit Points
  • Distillate of Replenishment = Increase Hit Point Regeneration
  • Distillate of Spirituality = Increase Mana and Hit Point Regeneration

Effusions I - XVI (the increase in the resist cap only applies to potions VII and higher)

  • Effusion of Bertoxxulous = Increase Disease Resistance and cap
  • Effusion of Druzzil = Increase Magic Resistance and cap
  • Effusion of E’ci = Increase Cold Resistance and cap
  • Effusion of Fennin = Increase Fire Resistenace and cap
  • Effusion of Saryrn = Increase Poison Resistance and cap

Elixirs I - XVI (the increase in the stat cap only applies to potions VII and higher)

  • Elixir of the Serpentine = Increase Charisma and CHA cap
  • Elixir of the Feline = Increase Agility and AGI cap
  • Elixir of the Simian = Increase Dexterity and DEX cap
  • Elixir of the Avian = Increase Wisdom and WIS cap
  • Elixir of the Beast = Increase Strength and STR cap
  • Elixir of the Cetacean = Increase Intelligence and INT cap
  • Elixir of the Ursine = Increase Stamina and STA cap

Mists

  • Mist of the Ant = Group Shrink
  • Mist of the Breathless = Group Enduring Breath
  • Mist of the Wolf = Group SoW

Philters

  • Philter of Aquatic Haunt = Enduring Breath
  • Philter of Clear Sight = See Invisible
  • Philter of the Serpent = Infravision
  • Philter of Concealment = Invisibility
  • Philter of Unlife Awareness = Invisibility to Undead
  • Philter of Faerune = Faerune
  • Philter of Fleeting Lanquor = Ultravision
  • Philter of Gulon’s Impunity = Levitation
  • Philter of Major Negation = Nullify Magic (cancel magic (4) x2)
  • Philter of Minor Negation = Cancel Magic (1)
  • Philter of Major Translocation = Gate
  • Philter of Minor Translocation = Shadow Step
  • Philter of the Ant = Shrink
  • Philter of the Bonefield = Port to Field of Bone
  • Philter of the Frostplains = Port to Everfrost
  • Philter of the Swamp = Port to Innothule Swamp
  • Philter of the Thicket = Port to Shadeweaver
  • Philter of the Twilight = Port to Twilight
  • Philter of the Hawk’s Eye = Increase chance to hit with Archery by 10%
  • Philter of the Titan = Grow
  • Philter of the Wolf = SoW
  • Philter of Vampiric Spirit = decrease HP by 180, Increase mana by 60
  • Philter of Wrackbane = Increase HP by 60, decrease mana by 180

Tonics of Affinity I - X

  • Tonic of Magic Affinity = Decrease mana cost of magic spells by 5%
  • Tonic of Heat Affinity = Decrease mana cost of fire spells by 5%
  • Tonic of Gelid Affinity = Decrease mana cost of cold spells by 5%
  • Tonic of Toxin Affinity = Decrease mana cost of poison spells by 5%
  • Tonic of Contagion Affinity = Decrease mana cost of disease spells by 5%
  • Tonic of Chromatic Affinity = Decrease mana cost of chromatic spells by 5%
  • Tonic of Benefit Affinity = Decrease mana cost of buffs by 5%
  • Tonic of Regeneration Affinity = Increase duration of buffs by 5%
  • Tonic of Distance Affinity = Increase spell range by 5%
  • Tonic of Efficiency Affinity = Increase duration of Dot’s by 5%

Tonics of Resonants XII - XVI

  • Tonic of Resonant Chromal = Increases damage done by Chromatic Spells
  • Tonic of Resonant Disease = Increases damage done by Disease Spells
  • Tonic of Resonant Elemental = Increases damage done by any damage type spell
  • Tonic of Resonant Fire = Increases damage done by Fire Spells
  • Tonic of Resonant Frost = Increases damage done by Cold Spells
  • Tonic of Resonant Magic = Increases damage done by Magic Spells
  • Tonic of Resonant Toxin = Increases damage done by Poison Spells

Basic Suspensions

  • Basic Suspension of Darkness = Blindness
  • Basic Suspension of Flame = Fire Nuke
  • Basic Suspension of Frost = Cold Nuke
  • Basic Suspension of Pestilence = Stun
  • Basic Suspension of Slime = Snare
  • Basic Suspension of Toxin = Poison Nuke

Formed Suspensions

  • Formed Suspension of Darkness = Blindness
  • Formed Suspension of Flame = Fire Nuke
  • Formed Suspension of Frost = Cold Nuke
  • Formed Suspension of Pestilence = Stun
  • Formed Suspension of Toxin = Poison Nuke

Shaped Suspensions

  • Shaped Suspension of Darkness = Blindness
  • Shaped Suspension of Flame = Fire Nuke
  • Shaped Suspension of Flame = Cold Nuke
  • Shaped Suspension of Pestilence = Stun
  • Shaped Suspension of Toxin = Poison Nuke

Worked Suspensions

  • Worked Suspension of Darkness = Blindness
  • Worked Suspension of Flame = Fire Nuke
  • Worked Suspension of Flame = Cold Nuke
  • Worked Suspension of Pestilence = Stun
  • Worked Suspension of Toxin = Poison Nuke

Created: 2003-05-14 01:29:30          
Last Modified By: EQTC Editor Aanuvane          
Last Modified on: 2012-11-12 12:23:35          

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