Tailoring is the art of working with pelts, hides, and silks in order to make armor and various containers. It is one of the easier skills to get started, but one of the hardest tradeskills in which to grandmaster. Three races (halflings, wood elves and erudites) also have tailoring as their cultural specialty.
In later expansions, quests were added to help you achieve the basic skill levels. You can choose to do "freebie" quests in either Absymal Sea or Crescent Reach. I recommend the ones in Crescent Reach.
Or, if you want to invest more time and be able to both achieve basic skill and learn how to refine ingredients for Gates of Discord Recipes, then you can do the alternate quest in Abysmal Sea.
Once you've gotten some basic skill in Tailoring, you should check out the Trophy Quests offered by Event Coordinator Baublie Diggs in West Freeport. The earlier you start one of her quests, the easier they are to complete!
Don't forget to check out the great player made guides in the forum area as well.
Created: 2003-06-05 04:44:13
Last Modified By: Niami Denmother
Last Modified on: 2017-01-10 02:02:36
© 2003-21 Niami Denmother.
The fine print. This is a research and information site. All of the information on this site has been gathered and submitted by the players and Niami Denmother. While we try our best to keep the information here as accurate and up to date as possible, rely upon it at your own risk. By submitting information and graphics to this site, you are granting us permission to use the materials in any way that we deem appropriate. EverQuest is a registered trademark of Drakpaw Games LLC. Except as is disclosed on the "about" page, this site has no official connection with EverQuest or Darkpaw Games LLC. All information, articles and graphics on this site are the copyright of EQ Traders Corner, its owners and/or Darkpaw Games LLC and may not be copied or reprinted without the express written approval of the copyright holder. This site is not meant to represent official EverQuest (Darkpaw Games) policy, and we are not responsible for errors and/or omissions that occur due to changes in EverQuest trade skills or information that we recieved from the community that is in error.