EQ Traders Corner
Before you start ... A few words from Niami

by Niami DenMother (Updated by Aanuvane)

If you've never tried a trade skill before, here are a few hints and tips to get your started.

Seven standard Tradeskills, open to all

  • Baking
  • Blacksmithing
  • Brewing
  • Fletching
  • Jewelcraft
  • Pottery
  • Tailoring

You can raise one standard skill to 300 and all the rest to 200 without spending any Alternate Advancement (AA) points.

If you want to raise your skill in any of the other seven main tradeskills, you will need to purchase New Tanaan Crafting Mastery AAs. Each level of New Tanaan Crafting Mastery will cost 3 AA points. Once you've purchased one level of mastery, the next skill practiced to 201 will "consume" that AA investment.

Two additional tradeskills open to all

  • Fishing (Cap 200 without additional AAs)
  • Spell Research
    • Damage Casters can raise their research skill to 300 without additional AAs
    • Hybrids must purchase Hybrid Research AAs to raise their research skill past 200
    • Melee can raise their research skill to 300 without additional AAs
    • Priests must purchase Written Prayer AAs to raise their research skill past 200

Restricted Tradeskils

  • Alchemy - Shaman Only
  • Make Poison - Rogue Only
  • Tinkering - Gnome Only

These can be raised to 300 without any additional AA spend

We do not recommend spending training points raising trade skills on non-progression servers. Visit our Tradeskill Guides links for detailed information on raising each tradeskill from 0 to 300 and beyond!

While tradeskills in EQ increase with practice, trade skills cost you money (in supplies), regardless of success or failure. For the more expensive skills, it's wise to stockpile some money and/or ingredients in advance.

When you see mention of a "trivial" on a chart, it means that at that skill level, you will no longer gain skill increases from making the item. You may however still continue to fail quite a bit when making the item. Just because something is trivial does not mean you can do it in your sleep. Eventually, as your skill improves, your chance of failing at making the item will decrease, but there's almost always a chance of failure.

If you fail to make an item, regardless of your skill level, you will receive a message "You lack the skill to fashion these items together" (or something to that effect). ALL this message means is that you failed to make the item (see the mention above about trivials and the fact that things can always fail, regardless of skill). Failure to make an item does NOT indicate whether an item is trivial or not.

If you're getting a failure rate that will rapidly bankrupt you, find something that trivials closer to your current skill to practice on. (i.e., don't try to make a silver sapphire necklace the first time you try jewelcraft).

When a recipe calls for two or more of a single item, DO NOT STACK the items. Have two (or more) single pieces of the item in your forge, brew barrel, etc., not one pile of two. Stacked items count as a single item! If you put a stack of 20 of an item in the tradeskill container during a combine, the container will yell at you and refuse to do the combine.

As you continue to raise your skills, there are additional AAs that can be purchased to help reduce your failure rate and another set that will increase your chances on recovering an item should you still fail. If you're a serious trade skiller, these are a good investment. Check out the link below for more information.

The last thing to mention in terms of basics and getting started are Geerloks, Trade skill items and Trophies. These are items that can raise your effective skill level and help increase your chances of a successful combine. Follow the link to read all about them.

Created: 2003-07-16 08:55:24          
Last Modified By: EQTC Editor Aanuvane          
Last Modified on: 2021-02-22 12:37:06          

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The fine print. This is a research and information site. All of the information on this site has been gathered and submitted by the players and Niami Denmother. While we try our best to keep the information here as accurate and up to date as possible, rely upon it at your own risk. By submitting information and graphics to this site, you are granting us permission to use the materials in any way that we deem appropriate. EverQuest is a registered trademark of Darkpaw Games LLC. Except as is disclosed on the "about" page, this site has no official connection with EverQuest or Darkpaw Games LLC. All information, articles and graphics on this site are the copyright of EQ Traders Corner, its owners and/or Darkpaw Games LLC and may not be copied or reprinted without the express written approval of the copyright holder. This site is not meant to represent official EverQuest (Darkpaw Games) policy, and we are not responsible for errors and/or omissions that occur due to changes in EverQuest trade skills or information that we received from the community that is in error.

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